i7-10750H CPU, RTX 2070, 32gigs.... Game is running at 1920x1080. My FPS is between 12-20.
Stock 20 Fps on Fullscreen with a rtx 3090.Windowed between 50 Fps in base and 200 Fps on Ozean.
While this may not help everyone, if you're having low FPS drops and your CPU and GPU usage is low try the following:in /steamapps/common/Valheim/Valheim_Data folderopen the boot.config file and add the following 2 lines to the top:gfx-enable-gfx-jobs=1gfx-enable-native-gfx-jobs=1This should increase your CPU and GPU usage and as a result increase/stabilize FPS.source:https://steamcommunity.com/app/892970/discussions/0/3106890881980133597/To devs: possibly consider updating the boot.config to include those 2 options via a patch?
2700x and 1080Ti here with 25-60 fps.I like the level of graphics in the game but the FPS doesn't reflect the visuals.
Low-level systems also need optimization, for example, my system is in the middle between the "minimum requirements and maximum" listed on Steam. i3 2.8GHz, GTX 750 (2gb) and 8gb ram, I have wild system overloads, the video card heats up constantly, from 40 degrees the temperature rises to 70, the video card uses 700 MB, but the load is up to 99%.I understand that my system is not the newest, but it falls between the "minimum and recommended" requirements of Steam. We look forward to and hope that the game will be optimized
If possible, people who have upvoted this please comment your specifications so we can see if there is a correlation, it may be an issue with a certain type of CPU, GPU or Drivers.RAM: 15.9GBGPU: Radeon RX 570CPU: AMD Ryzen 5 2600 Six-core Processor * running the game in 1920x1080 and I struggle to get above 40 frames
Ive been looking for this. My PC handles Tarkov/Rust/etc with max graphics but Im getting huge lag on Valheim all of a sudden. Until 20h of playtime it ran smoothly. Now its unplayable lag unless I change to a secondary map. And even then it doesnt seem optimal
Launching the game, will sit around 70-50fps but after 10 minutes pass, the frames start to gradually drop to the low 40's, mid 30's. As more time progresses, it will drop to low/mid 20 fps. Also, there are moments when the game will pause (can't move) for a few seconds. Restarting the game will resolve the slowdown but will start to come back. I also tried adding the 2 lines to the boot.config files and did not resolve the issue.Running at 1440p max all settingsHere's my system specs:CPU: Intel Core i7-10700KMotherboard: ASUS - ROG STRIX Z490-E GAMING Socket 1200 USB 3.2 Intel MotherboardMemory: Corsair Vengeance RGB Pro 32GB (2x16GB) DDR4 3200 (PC4-25600)Video Card: MSI GeForce RTX 3090 SUPRIM X 24G Graphics Card, 24GB 384-Bit GDDR6XHard Drive: Samsung (MZ-V7E1T0BW) 970 EVO SSD 1TB - M.2 NVMe Power Supply: ASUS Rog Thor 1200 Certified 1200W
Yorks suggestion of editing the config file improved my performance! In my native resolution of 3440x2440 fullscreen, it brought my average FPS from 15 to 30in 1920x1080 windowed it brought my FPS from 30 FPS average to 60! This simple edit is an improvement but the game is still running worse than id expect it to with my hardware. It speaks volumes for the game that I am hooked even though it runs poorly, thanks for being the first early access game to do early access right! I wish you luck with ironing out all the bugs!
Hello there !I've been experiencing issues about my FPS, and it's only in Valheim !I run the game at 60FPS in very high, I can play it for 5 min, and then I have several FPS drop for like 5 secondes (2/3 FPS), and then it goes back to 60FPS during 30 secondes, then go back to 2/3 FPS etc. Changing the graphics to low doesn't change anything.. and it's only in this game, Kingdom Come run constantly at 60 FPS with no drop..RAM: 16 GBGPU: NVIDIA RTX 2060SCPU: AMD Ryzen 7 3750H
Between 20-40 framesRAM:16gbCPU: i7 7th genGPU: GTX 1060 (mobile)
I have no problems in areas without player-built structures. Ocean is 170fps, a black forest or swamp is 100-120fps, but go to our player-built village and it drops to 20-40fps. We're not doing anything insane either, like rows and rows of campfires or smelters. A few houses, stacked chests for our stuff, 2 common smelters, etc.CPU and GPU utilization both under 50%, not even a single core ever maxes out (which I usually find is the case with games like Minecraft). Clearly there are unused resources.GPU: RTX 3090CPU: Ryzen 7 2800XRAM: 16GB 3200
RTX3070Ryzen 5800X32GB 3200MHZLots of FPS drops making the game stutters a lot.
Between 8-12 framesRAM: 6GBCPU: i-5 3210m 2.5GhzGPU: GT630m 2GBWindows 10min settings
Average FPS is 43. GPU is all up to date as well.RAM: 16GBCPU: Ryzen 5 3600GPU: RX 5700XT
Getting 20-30 fps. On fresh world without having built anything I was running at a stable 60.It is early access so its acceptable however some optimization is probably needed, I Believe its CPU Related cap.Asus Rog GL503 GPU: Nvidia GTX 1650mCpu: Quad Core 2.2Ghz (Boosted to 3.5)Ram: 32gb
in /steamapps/common/Valheim/Valheim_Data folderopen the boot.config file and add the following 2 lines to the top:gfx-enable-gfx-jobs=1gfx-enable-native-gfx-jobs=1This should increase your CPU and GPU usage and as a result increase/stabilize FPS.Worked wonders on 1080ti
For me the game run from 15 to 30 fps in 1080p, lowering the resolution doesn't seen to change the average, but if I raise it to 4k then it drops to less than 5 fps.RAM:16gbCPU: i7 7700 3.60HzGPU: Geforce GTX 660
The game updated the morning of 2/17/2021. Now the framerate is super low. It stays between 1 and 17 fps. Yesterday, it was fine, 60+ fps.Specs:16GB RAMAMD Ryzen 7 3700X 8-Core CPUNVIDIA Geforce RTX 2060 Super
i7-8700k, 32Go, RTX2080 Running 50-70fps3440x1440x100Hzmax details except low vegetation (to see loot) and no Vsync
Having the same problem. 30-50 FPS on a 3070 with 3700x. Lowered all settings and turned all effects off and fps only went up to 60 or lower average fps.EDIT: Already tried all fix I can find on reddit and YouTube. Including boot.config. Nothing helped.CPU: 3700xGPU: RTX 3070RAM: 16GB 3600mhz
I have similar problem, i run game smoothly about 70 fps but every minute, no matter what am i doing, game drops to 4 Fps and runs like that around 5-10 seconds every single minute. i turned everything off, doesn´t matter which settings im using, still same, it happens in single and multiplayer
FWIW, on Linux the game runs much better if run with OpenGL. Perhaps running the game on OpenGL could also be introduced on Windows.
Upon startup in singleplayer, the game will run relatively well. In the settlement that I've built up with friends, it will usually dip around 35-40FPS while in any other environment, it typically runs anywhere from 60-90FPS. As I play longer the FPS will begin to drop but only in the vicinity of our settlement. It typically remains strong when exploring. Once another player joins, the FPS in our settlement will drop to around 25-35, while still remaining pretty solid in any other areas. Again, as we play longer, the FPS begins to drop in the town, to the point that it's at around 15-20 FPS max. My friends share the same experience. Our theory is that either there is a memory leak or the game is not utilizing resources efficiently, only using 15% CPU and 30% GPU.Resolution: 3440x1440GPU: RTX 2018 SuperCPU: i9 9900KRAM: 32GB 3200MHzPerformance in CAM and Task Manager:https://i.imgur.com/luDVfHZ.png
Rtx 3070 + R7 3700x getting around 80fps with drops to even 50 and a lot of stuttering happens.My gf pc is having more issues. It is 1050ti 4gb + R5 1600af and its runming at 30 fps with drop even below 20 sometimes. Changing graphic settings doesn't make any difference. Both running in exclusive full screen mode. I will try today change that boot file and see the results. Who would have though an high end pc scores only 70 fps with drops and stutterings and the game is Just 500mb to download lmao
Between 40 to 60fps on Max details without bloom and shadows on medium.CPU: I7 Serie 8kRAM: 8gbSSD M.2 Black editionGPU:Gforce 1080
I am having the same issue. Framerate is super low. It stays between 1 and 7 fps.Intel Core i5-4460 @3.20GHz12gb RAMNVIDIA GeForce GT 730
All low settings. Lodbias set at 5. I get 40-60fps. I have done the exclusive screen launch option and boot.config lines.CPU: i7-8700kGPU: 1050tiRAM: 16gb 3600mhzPS - i know my pc is bottlnecked by specs but i run rust 90+ FPS and EFT 75 average fps on medium to high
Same issue.I have between 20 and 65 fps (it varies a lot depending on where I am / lighting) on 1080p.Specs:Ryzen 2600RX480 (Mesa, RADV)16 GB RAMLinux (Vulkan renderer)
I'm a software developer but not a developer for this game, and I think its worth explaining something here:Having high-end hardware does not fix procedural/algorithmic difficulties. In many cases there is little difference between an old single-core CPU and a super high-end core i9. The key thing is that an 'oopsie' in algorithmic terms can often mean your code is _thousands_ of times too slow for moderate amount of game-state/data but having high-end hardware will only accelerate you by a factor of 2x (or maybe 10x). These kinds of performance bugs are often very difficult to isolate and even more difficult to fix. If you want to help the developers stop posting your system specs and start trying to isolate the problem. "my FPS was slow so I deleted all my buildings/structures and I noticed my framerate went up" or "I deleted all my torches and tried to remove any other sources of particle effects and my framerate didn't change" is actionable info.
I have a fx-6100 and an HD 7770 2gb with 16gb of ram. OS: Manjaro. Kernel: 5.10.15-1My fps are stable enough (around 40) as soon as I load the game, but the more of the map I load in the more it struggles, till eventually I'm sitting at a cool 5fps with severe input lag. Structures are harder to load than empty map.The Issue got better after the last update, but it's still bad.Also important to note is that graphics settings have very little impact on this. I can switch between high to low draw distance and low to medium vegetation without any visible impact on performance.I also noticed that my CPU usage refuses to go above 50% while in game. I have 6 cores, it would be nice if they could all be used.Using the hack method of editing those boot options made the game run smoother for a little bit (looked like 60fpsish)Buuuttt, I got severe ghosting and frame desyncing. The screen would flash white rapidly when moving my view.
But it is also the case that I suspect these guys are more focused on feature-completeness right now than they are on performance. When making software a typical approach is to try and build all your features first and worry about performance later. Once feature-complete we let QA discover how/when things get slow (which for a game like this is likely going to involve building a lot of game state; IE a lot of buildings, bosses, character progression, etc), then attempt to reproduce the slowness under profiling tools (eg developer.nvidia.com/nvidia-visual-profiler, or docs.microsoft.com/en-us/visualstudio/profiling/profiling-feature-tour). Once a particularly hot piece of code has been identified, after a bunch hand-wringing a serious re-implementation will begin, typically by trying to identify which body of performance bugs you're in (search, realloc, thrashing...), and finding the paper (typically from the 70's) who solved that problem elegantly, and re-implementing accordingly.
Same problem 1050ti and i7-7700HQ 16gb ram and even on SSD...
Yeah my GPU is running waaay too hot and only hitting ~30-40fps. With Vsync off it never dips below 84% usage and nearly 80°. Turning Vsync on seemed to fix it, but then I started getting stuttery black frames.CPU: Intel 10900KGPU: Radeon RX Vega 64RAM: 32GB 3200mHz
I have a 2 gb graphics card which is above the minimum requirement but i still get 6-8 fps in the game and it gets even lower when there is an animation like fire. Please make the game compatible and playable for everyone. ThanksCPU: i7-3630QM 2.40 ghzGPU: Amd Radeon HD 7600m 2gbRAM: 8 gb
9600k, 2080 Ti, 16mb RAM - 30 FPS in town with 4-5 buildings, a crafting area and a few boats/walls. 60-70 FPS everywhere else, maybe 150 max on the ocean, low GPU/Memory/CPU utilisation, seems horribly optimised for my hardware. Great game though loving it!
CPU: i9 9900GPU: 2070 superRAM: 16GB 2993mhzmonitor 1440p 144hzfps is 40-70
Lenovo thinkpad L340 GaminLenovo think pad L340 Gaming i5-9300H cpuNVIDIA GeForce GTX 16508gb ramI can never get above 8 fps, no matter what fix i try
Not sure if this is helpful, but on Linux Mint 19.3 with Nvidia GTX 1080 and an i7-7800x the game runs fine. Never drops below 60fps (which feels fine for a game like this). Mostly it is running between 65 and 130 fps.This is on highest settings, with the weird stuff like screenshake, DoF and Sun beams disabled.
I have the same issue, but it only seems to be really bad around the area that i built my base. I did kinda build a very large castle, but the fps drop is like less then 10fps sometimes. It gets bad. And its over time. I start the game, even at my base with perfect fps, then after about 10-20 mins it just starts to drop. Im running AMD FX 8350 4.0GHZ Eight core processor and Geforce gtx 1660 w 6gb vram, and 16gbs of ram. I dont feel like i should be getting the fps drops i am.
_GPU: RTX 2070 (not maxQ)CPU: i7 9750HRAM: 32GBSettings: 1080p (Max)FPS: 25-30fpsIt's not funny. RUST works at maximum settings in 45-70fps 1080p.
Most of the time I run 100 FPS no issue. However, back at our base it drops to 50. Core i9-10850k32GB RAMnVidia RTX 3080
CPU: Intel i7 6700GPU: Radeon RX 580RAM: 16GB 3200Average fps at 1080p is 30, maybe 40 with all settings turned down. Seems like an obvious optimization issue. I'm patient though, love the game and am excited to see its future!
I do believe this is not a CPU load / GPU load issue, but either an optimization or physics bug.Ryzen 1700x @ 3.8ghz, 32gb ram, RX480 8gb gpu, 50Mb down 5Mb up fiber line100fps in Plains, take portal to Storage area with ~ 80 chests (~20% full), the building isn't complete because during construction the area became unplayable.4 player server, main base ~30-50fps, being in the `storage` area knocks the game down to 12-24fps, it feels like garbage.Either it's due to complex 'building support' calculations (cpu load is 22%, GPU @30%) or there's some Chests overlapping causing an issue / syncing chest contents is an issue.~ 4fps difference between 800x600@60hz (with lowest possible settings) and 2160x1440@144hz (max settings minus AA), with no difference in CPU or GPU load, and the RAM usage looks good at 2-2.3gb.Not using Vsync.Frustrating, but hopefully just a bug
Over 50+ hours of playtime at a solid 10/15/20 FPS. It's hard to always be looking past this. I can't wait until this is fixed! It should be a number one issue and hopefully fixed ASAP.Ryzen 5 2600GTX 166016 GB RAM
10-15 fps on a 3070Lowering settings doesnt help muchCPU: i7-7700GPU: RTX 3070RAM: 16gb
I have an i9 9900k and 2060super 32gb ram and 165hz monitor still have to use low to medium settings when 3 or more people are on the same server in the same area or if we have a few buildings in one area as low fps is killing my fun sometimes hope there's a fix
For me, i9, RTX 2070, 32 Gig, installed on SSD, constant 60 FPS with no drop at max graphics.My system is not far from the initial post, which claims his FPS drops a lot. Weird. It could be something else than raw power. Could it be HDD vs SSD?For those complaining about over-heating, make sure to enable VSync in the settings. I had this happen to me in various other games which default to VSync Off. Unless you have good cooling, your GPU will overheat at full capacity.
30-50 FPS 1440p most of the time with 2600, 5700XT, and 32GB RAM 3000 MHz. Biggest issue is FPS drops because I've noticed my clock speed will just bounce around and never be stable over 90% usage.
i5 7400 gtx 1060 16gb ram. Max graphic 20-40fps, Low graphic 20-40fps. Idk why the settings do not affect the fps
I have the issue as well. My specs are as follows:AMD 5600x64(4x16gb) DDR32003070gen4 ssdHowever on a local server with just me playing I get a rock solid 130fps maxed at 1080p, on our server I get crazy latency, stuttering and fps issues after about 15 minutes of playing. FPS in various areas : Our town 30-60 ; ocean 40-80; mountains 50-70. But at times I'll get fps drops to 15-20 and its completely randomServer SpecsRyzen7 1800x16gb ddr4500/150 dl/ul fiber connectionsWe never see memory usage go above 1-2 gb, and cpu usage is only about 30-40% at peak.I wonder if there is a hard cap on upload speeds which could be causing stuttering on servers
CPU: Ryzen 3900XGPU: RTX 2080 TiRAM: 64 GB 3600mhzI don't seem to have slow FPS, at least from starting the game to actually sitting in a cabin. I cap out at 60 FPS during the launch screen, the game loads at 120-ish FPS, and then when I was in the Plains in one of my cabins, I was getting 95 FPS just standing there. Game doesn't show up in GeForce Experience. I mostly play with SteamLink which maximizes the resolution automatically. I've changed the resolution settings several times but every time I restart the client, it seems to go back to 4k (I am on 1080p laptop playing over the LAN with hardware and I can't read the map, and haven't tried scaling up yet in-game). Randomly, but briefly, I experience some graphic tears mid-game but nothing constant; I want to blame SteamLink for that though.
I have suggestions to dev about settings, that may help a bit with thatshadow settings:- add turn off option - yes 2021 and no shadows- shadows of local light sources only on high - i can't stand in area with smelter/kiln/campfire/forge/etc if it's more than one - i have 5 in radius of 4 std flooradd shaders quality setting or either fog disabling/density - it's very annoying when you mining and can't see what you mining!"fullscreen" rename to "borderless window" and add real fullscreen that will require restart(to launch with " -window-mode exclusive" arg, not sure how it will work on Linux)Also AFAIK on latest versions of Unity it's hard to achieve FPS more that 60 - one frame with empty scene on hi-end build take ~17ms (1 second is 1000ms)
I have bad performance in our home town only. It has to do with many tarrain modifications. See: https://valheimbugs.featureupvote.com/suggestions/159300/stabilize-mass-flattening-of-land
Rig:CPU: Ryzen 7 5800xGPU: RTX 3080 (latest drivers as of yet 461.40)RAM: 32 GB DDR4 4000 MHzGetting 30 - 50 fps in our main base. Up to 100 in areas with fewer constructions.Might be the physics engine running constant structural integrity checks when there are many constructions?
i5 7400GTX 1050ti16gb ramM.2 SSDRunning the game on medium settings at 1920x1080 resolution around 40-45 FPS, 99% GPU usage while CPU sitting around 20-30%
I've done all the steps listed in the Valheim FPS guides. Here are some additional tweaks that I've done in NVIDIA Control Panel:Low Latency mode : UltraTexture filtering quality - High performanceTrilinear optimization - OnAnisotropic sample optimization - OnOptimise for compute performance - OnForce VSync OFF in-game and control panelLock FPS to 60 preferably in control panelAfter applying those I've had the most stable and smooth session yet
Problem with 5-year-old Mobile Workstation (Lenovo ThinkPad P50):CPU: i7 6700MQ @ 2.6-3.5 GHzGPU: Quadro M100M 2GBRAM: 32 GB DDR4-2133In our base (near to various buildings/structures, FPS drop to 2-4 at times even - when exploring the Ocean, for example, easily have 30-35). I can easily take a drop, but 2-4 is really flip-book style only. And my hardware should be able to cope with this game (at least according to official hardware recommendations).
I am at TOPS around 30-35 FPS with all settings set to low and all boxes unchecked. Somtimes down to around 5 FPS.Running the following setupCPU: i7-6700GPU: RTX 2060 SUPERRAM: 16GB3440x1440 @144hz (I have tried lowering as well, no effect).I have tried multiple things, from editing the boot.config, adding variables to steam and also changing the windows and NVIDIA behaviours. Little to non effect
"""in /steamapps/common/Valheim/Valheim_Data folderopen the boot.config file and add the following 2 lines to the top:gfx-enable-gfx-jobs=1gfx-enable-native-gfx-jobs=1This should increase your CPU and GPU usage and as a result increase/stabilize FPS.Worked wonders on 1080ti"""Just tried this on a standard 1080, went from sub 30 to mostly 60 fps : D
Same issue here. Out of 10 players only 3 of us can move around in the player made village without extreme fps drop (one person is getting 6fps).Issue started after the most recent update.
35-45FPS 2070 3600X, running at 4k everything max
When I first load in, I'm easily above 60 FPS default settings @ 1080p, but after about 5 minutes of play it starts dropping, and never recovers. Lowering settings doesn't make any difference. It's smooth as butter for literally just five minutes even in a rather large base, but after that it's choppy & very laggy. I also noticed that camp fires seem to be really hard on the overall performance.CPU: i5 3570k GPU: GTX 1660 SUPER 6GB GDDR6RAM: 16GB DDR3
CPU: Ryzen 5900X @ 4.9GHzRAM: 32GB @ 3200MhzGPU: AMD RX 6800 XT @ 2.8GHzRESOLUTION: 2560x1440 or 5120x1440 (drops FPS to about mid 40's with still <60% GPU utilization)FPS: 60-80 at bestGPU Utilization is at only around 30-40% and CPU is only at 20%Notes: Already tried all the "fixes" online and it only seemed to grant me 5-10 more fps.Settings are Maxed with no DOF or Motion Blur.
I5 4th generations8 gb dd4 ram820 M graphic cardI know my system is not good but I just wonder Why I getting 7 fps
Saw this thread on Reddit speculating that the issue is related to landscaping, thought it would be worth mentioning here: https://www.reddit.com/r/valheim/comments/lqcr88/reason_behind_low_fps_and_huge_instance_numbers/While I haven't gotten huge lag yet, I feel like my game is starting to run slower as my base becomes developed with more buildings and my friends and I have gradually started to get more desync issues. I don't know if this is related or just a coincidence.Performance issues feel lessened when we are away from our base in a swamp or forest. CPU: Ryzen 5 3600GPU: RTX 2060RAM: 16 GB 3600 MHz
Running 60-75fps.Ryzen 3 3200g1650 super16gb ramI should get much more fps because in other games that are more demanding I get well over 100 on medium settings.
Laptop user here. Only getting about 24 FPS with everything set to minimum and 720p.CPU: AMD Ryzen 5 2500UGPU: Integrated Vega 8Ram 16GB
Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz, 64 GB Memory, NVIDIA GTX 1080 * VRAMM...AND...Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, 12 GB Memory, NVIDIA GeForce GTX 965MOS: Win10 Pro 64bitbest rate has been 12-15 fps / 60-100 ms. The last day or so it has degraded further to 3-4 fps 333 ms. I bought a copy for my son and he runs an older machine. The game runs flawlessly. I setup a dedicated server as an experiment. My performance was unchanged... and the game ran flawlessly for my son over IP Join. I do not play online but our home speed is 1 GBit down, 42 up.I have stripped everything out of memory and tried every online suggestion incl the run bat script to auto set the game to have High priority. No other system issues and I have never had this occur -- I tend to own high end machines because I develop, build 3d animations and content and more. On my main desk side PC the system shows usage:CPU: 6%, Memory: 12%, Disk: 1%, Network: 0%, GPU: 9%, Power use: Low
Buddy of mine having similar issue. Less than 10 FPS no matter settings. He can play more demanding games at a way higher FPS but Valheim just tanks everything. His current setup is:amd ryzen 5 360016 gig ramAMD Radeon RX 580.EDIT: I did get him to try the current workarounds being talked about like Task Manager priority and all that. No change in performance.
low fps have to do when building mutch or big stuff. but it needs to be more optimized
Before I used boot config fix I had barely 30fps on 1920x1080 144hz (no way to play this in 2k res). CPU: Ryzen 7 3700xGPU: RX 570 Nitro+RAM: 12GB 2133mhz
CPU: i7-8700kGPU: 1080 TiRAM: 16gb 3600mhzWe have a very large village compound type base with lots of structures and our average FPS will range 35-40 fps and will drop to 15-20 overtime. FPS improves when we leave to go out on expeditions
FPS 20 to 50 fpsRAM 32GB not sure with speedCPU: Ryzen 1700x ingame ussage ~10 to 20% GPU RTX 2080 ingaeme ussage about 50%
CPU: Ryzen 9 3950xRAM: 32GGPU: Nvidia 2070 SuperOS: Linux MintThis, I cannot say feels like fps loss as it does more of hitching. I notice it happen on multiplayer and single. It seems to happen over time too and if I logout the game I am playing and go back in (not quit), it seems to be fixed and stays fixed longer though I will test more as I have not been in the game a significant amount of time ofter relogging.It seems to happen when a large bunch of events happen like chain reaction with multiple trees and items falling and breaking. That can trigger it fast. Or over time when fighting and woodcutting. I notice it begins to happen when I am building and breaking stuff. Almost want to say it feels like a leak but when I remember I will monitor memory usage to confirm. But it does resolve if you logoff the map and go back in.
Ive a got a new Lenovo Legion 5i intel i5 10300nVidia RTX2060 8gb Rami get between 5-15 fps regardless of in-game settings, boot file lines, TaskMgr Priority settings, Steam Launch option for fullscreen. nothing changes the FPS at all.
Getting 19-28 FPSDid not have this issue before the patches.Things I attempted that resulted in no change or improvement:Boot config "fix" Setting valheim to high priorityAdding "-refresh 144 -USEALLAVAILABLECORES -malloc=system -window-mode exclusive" to launch optionsCPU: AMD Ryzen 5900X @ 4.174 GhzGPU: EVGA RTX 3080 XC3 UltraMemory: Corsair Vengeance 32GB 3600mhz CL18There is absolutely no reason this should be running this bad with the setup I have, especially when less powerful hardware is able to run it way above 60FPS.
Ryz 3600x32gb 3200Msi rtx 2080 superEverything mixed outMinus chromatic aberration Motion blurDepth of field3440×1440pRunning pretty stable 80-100fpsCpu around 40%Gpu around 60-70%Stutters during the auto saving process for maybe a second.
FPS from 30 in base up to 120~ when at sea with nothing nearby.Ram: 16GBCPU: i5-9600kf - Usage CPU 1: 50%~ - CPU 2: 80%~ All other 4 CPUs at about 20%-30%GPU: RTX 2070 - Usage at almost perfectly stable 30%
79 fps AverageCpu: AMD Ryzen Threadripper 1900X 8-Core / 16 Threads 3.8 GHz Gpu: EVGA GeForce GTX 1070 Ti GAMING 08G-P4-5670-KRRam: G.SKILL TridentZ Series 64GB (8 x 8GB) 288-Pin DDR4 SDRAM DDR4 3333 (PC4 26600)If I terraform alot I drop to 60fps and have massive stuttering, but it has to be a huge area flattened
I’ve been studying. One thing I can say for certain is that terra-forming is one of the main culprits. Every single difference in the landscape from the original seed, every building piece placed, every item on the ground, etc. becomes an “instance”. As you move, the game seems to load the original seed and THEN apply these instances (check with F2). It’s not terribly slow with buildings, but the LAND that has been CHANGED causes terrible FPS drops and stutters as the instance count piles up. Needs optimization. I wish it would just save the new instances as a pseudo-seed and not have to apply changes to the original constantly. It’s wonky. Homies and I started a new huge base on flat land and our FPS is smooth. Also done 3 things for smoother performance:- added the two config lines- forced steam to run exclusive fullscreen- started playing with VulcanHere’s how to do the first 2:https://www.google.com/amp/s/www.pcgamer.com/amp/valheim-increase-fps-performance/
10989xe + Evga 3090 getting around 30 frames dipping into 15 frames, on the water i run 175 to 200 frames/
0 / 1,000
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