Enemies spawn in rocks, or start flying, loot floats in air before dropping, raid event issue
after having the server up for a few days we noticed some of the mobs where spawning within giant rocks, in black forest, and greydwarfs would start running into the sky, above you from otherwise even ground. they would also at times drop through the ground mesh and then pop back in. loot from defeated enemies also hovers in the air for a time before dropping and being able to be picked up. we also have an issue where the raid events seem to be targeting only one player on our server, this could be because we are barely at our base and therefore not near any work benches when the server event tick occurs, and he is always building and next to one, but even after we are at our base we still seem to be left alone while they are targeted.
please address these issues.
Comments: 2
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03 Mar, '21
aqwsdAlso had the problem of draugr spawning in various rocks/unbreakable trees in the swamps (near corpse piles spawners), making them invulnerable, but still able to hit you (especially aggravating if it's an archer, as they can fire through the rock and you can't fight back without an aoe weapon)
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04 Mar, '21
Alex MergedAbout semi-rarely, as it has happened a few times, enemies will spawn inside of walls and rocks. This makes it so it is impossible to actually hit them, however they hit me just fine.