Player Disconnection on Dedicated server after garbage collection server build 6394774
After Garbage collection runs for server memory, all player connections dropped
as of server build 6394774
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116881.
Total: 42461.261144 ms (FindLiveObjects: 24842.241266 ms CreateObjectMapping: 595.816475 ms MarkObjects: 17021.158071 ms DeleteObjects: 2.041944 ms)
03/24/2021 06:49:02: Failed to send data k_EResultNoConnection
03/24/2021 06:49:02: Failed to send data k_EResultNoConnection
**MSG REPEATS 30 TIMES **
03/24/2021 06:49:02: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
03/24/2021 06:49:02: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
03/24/2021 06:49:02: Closing socket #REDACTED#
Consistent Reproducible (server agnostic using world save.) Disconnects after each Garage collection and world save
Feature Request: User Defined Client Timeout Periods & World Save Interval in Server Config.
Comments: 1
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24 Mar, '21
Smiffe AdminHi.
42 seconds to do that command is what closes all connetions.
Are you renting a server or is it hosted by some of you players?
How much ram does the server have?
What CPU is it?
How big is the world file?