(Nasty Bug) Graphical Memory Leak involving ambient particles of certain biomes

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Title says the gist of it.

Custom built machine running Windows 10 (x64)
Motherboard: Asus Rampage II Extreme
Ram: 24 GB, DDR3
CPU: Intel i7 965 @ 3.20 GHz
GPU: Nvidia GeForce GTX 680
Hard drive: Samsung 870 Evo 1TB

How to reproduce:
(I don't exactly know how this would function in normal game circumstances, so I will just use the details of my current example I'm going off of that could be reproduced in a development environment)

1. Login to a world with a portal in the meadows in a base consisting of ~10k instances (moderately sized base with a couple thousand build pieces)
- Framerate is averaging 20 - 25 inside this base.

2. Setup a portal to the Mountains biome and/or the Ashlands biome
3. Jump through that portal from the Meadows in that large base to those biomes, no bases around
4. After being there for about a minute seeing roughly ~45 FPS, head back through the portal.
5. FPS will average around 10 or lower for the rest of the session.

cannot reproduce on live version Suggested by: <Hidden> Upvoted: 17 Mar, '22

Comments: 1