0.217.14 - Killed enemy can cause infinite resource drops and crash clients/servers

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In a multiplayer environment, killed enemy can cause infinite resource drops and crash clients/servers, if the enemy dies at specific time when ownership over that enemy (netobject) is transferred from the owner that just died and is in the process of re-spawning in the same active zone.

Most notably happens during troll raids, when players die and spawn in the same base where raid is occurring.

https://youtu.be/_nk-E7jXoO0?si=2hs1JkquPGeMVNVX&t=121

EDIT: Fixed in the 0.217.20 patch

Fixed Suggested by: <Hidden> Upvoted: 20 Sept, '23

Comments: 3