0.217.14 - Killed enemy can cause infinite resource drops and crash clients/servers
In a multiplayer environment, killed enemy can cause infinite resource drops and crash clients/servers, if the enemy dies at specific time when ownership over that enemy (netobject) is transferred from the owner that just died and is in the process of re-spawning in the same active zone.
Most notably happens during troll raids, when players die and spawn in the same base where raid is occurring.
https://youtu.be/_nk-E7jXoO0?si=2hs1JkquPGeMVNVX&t=121
EDIT: Fixed in the 0.217.20 patch
Comments: 3
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11 Sept, '23
<Hidden> Admin"Troll spawns too many corpses when dying" (suggested by F on 2023-09-11), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Sept, '23
<Hidden> Admin"Troll drops bodies of it self after death." (suggested by einzi on 2023-09-04), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Sept, '23
<Hidden> Admin"One troll became a 83 trolls during troll raid" (suggested by corbs on 2023-09-01), including upvotes (1) and comments (0), was merged into this suggestion.